Questions, bugs, and ideas all welcome.
teofil.voivozeanu@gmail.com
One person reads this, so please be patient — but it is read.
The more of this you can include, the faster it gets fixed:
If you are testing through TestFlight, the quickest route is the Send Beta Feedback button inside the TestFlight app — it attaches your device details and the exact build automatically, which saves a lot of back and forth.
Bouncing the Ball – Touch Zone is available on the App Store for iPhone and iPad. It requires iOS or iPadOS 16.0 or later.
Yes, and it is meant to stay that way. No adverts, no in-app purchases, no subscriptions, no "premium" version. The running costs are paid by its creator.
Single-player works offline. Nearby multiplayer also works without internet: keep Wi-Fi enabled on both devices and allow Local Network access. Online multiplayer and leaderboards need internet access and Apple's Game Center.
Only for leaderboards and online multiplayer. Single-player and Nearby work without it. Every achievement, unlock, and cosmetic is worked out on your own device.
Everyone plays a timed round at the same time, each on their own screen with their own ball. You see the other players as translucent ghosts next to your own ball, and the highest score when the timer runs out wins. Whoever starts the room picks the mode; everyone else picks their own ball and skin.
Online, create a private room and share the invite code. Anyone who enters the same code joins that match; Quick match finds other online players. If you are together, choose Nearby, create a room on one device and select it from the other device's room list. Nearby does not use invite codes.
It uses local or peer-to-peer Wi-Fi to discover rooms and exchange match traffic. If you denied permission, enable Local Network for Bouncing the Ball in iOS Settings. Keep Wi-Fi on even in airplane mode. If the room creator leaves or loses its connection, create a new Nearby room to play again.
Online, yes: the other players in your match see your Game Center display name in the lobby, beside your ghost, and on the results board. That name comes from Apple and you can change it in the iOS Settings app, under Game Center. Nearby uses generic player labels instead. There is no chat — there is no way for anyone to send you a message in this game.
That is intended. Dying freezes your score for the rest of the round rather than knocking you out of it, so you can see how the round finishes. There is a Leave button if you would rather not wait.
By playing. Everything is earned through achievements — there is no way to buy anything, and no shortcut being sold to anyone else either.
The developer has no backup of your progress and cannot restore it. Progress is stored locally; Game Center leaderboard scores are not a backup of your unlocks. Any device backup or restore you use is managed by Apple.
Not currently planned.
The game has no developer analytics or tracking. Read how local progress, optional multiplayer, Game Center and support feedback work on the privacy policy page.