Bouncing the Ball

Privacy Policy

Effective 17 September 2026

This policy applies to Bouncing the Ball – Touch Zone, the iPhone and iPad game developed by Teofil Voivozeanu and available on the App Store. The game is also referred to as Bouncing the Ball on this website and in the app.

The developer does not collect personal information through Bouncing the Ball. There is no game account, advertising, analytics, or tracking. Your progress is saved on your device. Optional online and Nearby multiplayer exchange the information needed to play with other people, as explained below.

The app's App Store privacy label is Data Not Collected. The sections below explain on-device storage, optional Apple services, information exchanged with other players, and feedback you choose to send.

Information we collect

The app has no developer-operated account or data-collection service. It does not send the developer your name, email address, location, contacts, photos, device or advertising identifiers, or usage analytics. Game Center is an optional Apple service, not an account with the developer.

Information stored on your device

The game saves the following in its own local iOS preferences:

These records are not uploaded to a developer-operated server. Selected appearance and match state are shared with other players during multiplayer; scores and run times may also be submitted to Game Center. The game has no account-based progress restore or developer-operated backup. Deleting the app removes its local data; any device backup or restore you use is managed by Apple, not the developer.

Game Center (optional)

The game uses Apple's Game Center for two things: leaderboards, and online multiplayer. Both are entirely optional. Nearby play does not require Game Center or an internet connection.

Multiplayer

You can play a timed round against other people. Everyone plays their own ball on their own screen, and you see the other players as translucent "ghosts" alongside your own ball. Online play uses Apple's Game Center networking. Nearby play uses local or peer-to-peer Wi-Fi through Apple's networking framework, with the room creator relaying match traffic between guests. Neither route uses a server operated by the developer.

While a match is running, your device sends the other players in that match information needed to coordinate the round, draw your ghost and show scores:

Position packets identify players by room slot numbers. Connection setup also uses Game Center player identifiers online, or randomly generated installation identifiers in Nearby rooms. Other participants necessarily receive match and connection information. The app does not save a history of other players' movements or upload match logs to the developer. Your own scores, run statistics and earned progress remain in your local records.

Online players will see your Game Center display name in the lobby, next to your ghost, and on the results board — that is how you tell each other apart. That name comes from Apple, not from anything you type into this game, and you can change it in the iOS Settings app under Game Center. If you do not want other people to see it, do not use online multiplayer. Nearby uses generic player labels rather than your Game Center nickname.

There is no chat and no messaging of any kind. There is no way to send another player text, images, or anything else — the only thing you can do to another player is out-score them. Online private rooms use a short invite code, which is turned into a matchmaking number on your own device; the code is not sent to us and not stored.

Nearby discovery and local-network permission

Opening Nearby starts local room discovery or advertises a room using Bonjour. iOS asks for Local Network permission; you can change it in the iOS Settings app. Nearby requires Wi-Fi to be enabled, including when you use airplane mode, but it does not require internet access or Game Center. Denying this permission does not prevent single-player play.

A randomly generated identifier is saved for this installation and exchanged with other devices when joining a Nearby room. It is not an advertising ID, hardware serial number or Game Center account. The room uses it to assign stable player slots. Connection addresses, temporary link tokens and timing measurements are used to deliver match traffic, not for advertising or developer analytics. Leave Nearby or leave the room to stop that session.

What the app does not do

The game is free, and it is intended to stay free. It is funded by its creator rather than by advertising or by anything to do with your data.

Children

The same developer data-collection policy applies to all players, including children. Optional Game Center accounts and services are managed by Apple. There is no in-game chat or messaging.

Your rights

The developer has no game-account database or uploaded progress record to retrieve or erase. You control the game's local data on your device. If you contacted the developer directly, you can use the contact address below to ask about that correspondence, including deletion.

For anything relating to your Game Center account, manage it in the iOS Settings app or contact Apple directly.

Internet access

Single-player and Nearby gameplay work without internet access. Online multiplayer and leaderboards use Game Center when you are signed in. Opening this policy from the game opens your browser and loads this public website, hosted by GitHub Pages; that request is handled by GitHub under GitHub's privacy statement. The site adds no analytics or advertising scripts.

Support and TestFlight feedback

If you choose to email the developer or send TestFlight feedback, the developer receives the content and contact or diagnostic information you choose to provide through that channel, and uses it to respond or investigate problems. This is separate from automatic collection by the game. TestFlight and any Apple diagnostic sharing you enable are operated by Apple under its own settings and privacy terms.

Changes to this policy

If the app ever starts handling data differently, this page will be updated before that change ships, and the effective date above will change with it. The 17 September 2026 update identifies the released app by its full App Store name, adds its App Store link and states its published privacy label. The data-handling practices described in this policy have not changed.

Contact

Developer: Teofil Voivozeanu.
Questions about privacy, or about anything else: teofil.voivozeanu@gmail.com